Simulations and Experimental Studies

  • Lacra PavelEmail author
Part of the Static & Dynamic Game Theory: Foundations & Applications book series (SDGTFA)


This chapter provides simulation and experimental results for various algorithms studied in previous chapters. The first section describes the physical setup. This is followed by simulations and experimental results based on implementing iterative algorithms in Chap.  7 for a Nash game with two, three, and five channels, respectively, in a point-to-point link topology. The last section presents results for partitioned Nash game framework in a multi-link topology and a quasi-ring topology, based on implementing the hierarchal algorithms studied in Chap.  8. Full use of the flexibility of channel power adjustment at each optical switch is assumed and the multi-link is partitioned into stages with single links. Simulation and experimental results are given for each type of network topology.


Input Power Optical Spectrum Analyzer Nash Game Link Algorithm Variable Optical Attenuator 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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    Bala, K., Brackett, C.: Cycles in wavelength routed optical networks. IEEE J. Lightwave Technol. 14(7), 1585–1594 (1996) CrossRefGoogle Scholar

Copyright information

© Springer Science+Business Media New York 2012

Authors and Affiliations

  1. 1.Department of Electrical and Computer EngineeringUniversity of TorontoTorontoCanada

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