Abstract
This chapter examines trajectory following algorithms for differential games subject to simple bounds on player strategy variables. These algorithms are trajectory following in the sense that closed-loop player strategies are generated directly by the solutions to ordinary differential equations. Player strategy differential equations are based upon Lyapunov optimizing control techniques and represent a balance between the current penetration rate for an appropriate descent function and the current cost accumulation rate. This numerical strategy eliminates the need to solve 1) a min-max optimization problem at each point along the state trajectory and 2) nonlinear two-point boundary-value problems. Furthermore, we address “stiff” systems of differential equations that arise during the design process and seriously degrade algorithmic performance. We use standard singular perturbation methodology to produce a numerically tractable algorithm. This results in the Efficient Cost Descent (ECD) algorithm which possesses desirable characteristics unique to the trajectory following method. Equally important as a specification of a new trajectory following algorithm is the observation and resolution of several issues regarding the design and implementation of a trajectory following algorithm in a differential game setting.
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© 2007 Birkhäuser Boston
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McDonald, D.B., Grantham, W.J. (2007). Singular Perturbation Trajectory Following Algorithms for Min-Max Differential Games. In: Jørgensen, S., Quincampoix, M., Vincent, T.L. (eds) Advances in Dynamic Game Theory. Annals of the International Society of Dynamic Games, vol 9. Birkhäuser Boston. https://doi.org/10.1007/978-0-8176-4553-3_32
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DOI: https://doi.org/10.1007/978-0-8176-4553-3_32
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