This paper discusses a framework for design exercises for interaction design and HCI based on two theoretical frameworks and a set of knowledge transformers. The model scope design exercises on a continuum ranging from creativity to real-world use based on the argument that students must experience design to enable them to learn effectively.
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Kotzé, P., Purgathofer, P. (2009). Designing Design Exercises — From Theory to Creativity and Real-world Use. In: Kotzé, P., Wong, W., Jorge, J., Dix, A., Silva, P.A. (eds) Creativity and HCI: From Experience to Design in Education. IFIP – International Federation for Information Processing, vol 289. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-89022-7_4
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