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Designing with OOP

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Summary

We have started down the path of using OOP in a verification system. We talked about the main theme, creating roles and responsibilities by using abstraction. We talked about the common design biases used when we design a verification system.

You probably are still surrounded by clouds of uncertainty. This is understandable. The next chapters are more specific, talking about making classes and the different ways to connect them.

For now, however, know that designing with OOP is about defining roles and responsibilities and making levels of abstraction, a “layering” for which there are many examples in our everyday lives. To achieve your own design objectives in silicon, use your experience to guide the process.

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That’s right!” shouted Vroomfondel. “We demand rigidly defined areas of doubt and uncertainty!” The Hitchhiker’s Guide to the Galaxy, by Douglas Adams

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© 2006 Springer Science+Business Media, LLC

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(2006). Designing with OOP. In: Hardware Verification with C++. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-36254-0_10

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  • DOI: https://doi.org/10.1007/978-0-387-36254-0_10

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-0-387-25543-9

  • Online ISBN: 978-0-387-36254-0

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