Virtual prototyping based development and marketing of future consumer electronics products

  • P. J. Pulli
  • M. L. Salmela
  • J. K . Similä
Part of the IFIP — The International Federation for Information Processing book series (IFIPAICT)


Industries in many high-volume global businesses, such as automotive, consumer electronics and telecommunications are moving to a two phased product development paradigm with an all-digital front-end to develop the product concepts, and an agile production capability to manufacture and market the product. In this position-type paper we address a particular enabling technology, virtual prototyping, in the context of consumer electronics and telecommunication industries. A virtual reality based development environment for consumer electronics and telecommunication products is described. The aim is to develop all-digital prototypes resembling the physical products as closely as possible in terms of visual 3-D image, behavioural, functional, haptic characteristics and auditory characteristics.


Consumer electronics internet Java prototyping virtual reality VRML 


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Copyright information

© Springer Science+Business Media Dordrecht 1996

Authors and Affiliations

  • P. J. Pulli
    • 1
  • M. L. Salmela
    • 1
  • J. K . Similä
    • 2
  1. 1.VTT ElectronicsOuluFinland
  2. 2.University of OuluFinland

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