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Abstract

A graphics display is a drawing area comprised of an array of fine points called pixels. At the heart of a graphics system there is a magic pen, which can move at lightning speed to a specific pixel and draw the pixel with a specific color — a red, green, and blue (RGB) vector value. This pen can be controlled directly by hand through an input device (mouse or keyboard) like a simple paintbrush. In this case, we can draw whatever we imagine, but it takes a real artist to come up with a good painting. Computer graphics, however, is about using this pen automatically through programming.

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© 2003 Springer-Verlag New York, Inc.

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(2003). Objects and Models. In: Guide to Graphics Software Tools. Springer, New York, NY. https://doi.org/10.1007/978-0-387-22430-5_1

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  • DOI: https://doi.org/10.1007/978-0-387-22430-5_1

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-95049-5

  • Online ISBN: 978-0-387-22430-5

  • eBook Packages: Springer Book Archive

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