Abstract
This research deals with learning in digital environments. Adaptive game-based learning considers learners’ preferred learning behavior and adapts the game system accordingly. In order to analyze learning behavior, the focus lies on a specific cognitive style, impulsive and reflective (I/R), which describe behaviors in problem-solving and decision-making environments. Impulsive people tend to react much faster than reflective ones but make more mistakes in their choices. Since impulsive behavior in learning is considered as rather weak behavior, this research of game-based learning environments wants to encourage impulsive learners and not particularly force a change in learning behavior. This approach is illustrated on the strategy and simulation game “Hortus”.
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© 2008 International Federation for Information Processing
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Spring-Keller, F. (2008). Adaptation of Impulsive and Reflective Learning Behavior in a Game-Based Environment. In: Kendall, M., Samways, B. (eds) Learning to Live in the Knowledge Society. IFIP WCC TC3 2008. IFIP – The International Federation for Information Processing, vol 281. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-09729-9_13
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DOI: https://doi.org/10.1007/978-0-387-09729-9_13
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-09728-2
Online ISBN: 978-0-387-09729-9
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