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A word on Analsis & Design

  • Tony Jenkins
  • Graham Hardman

Abstract

The exercises in the previous chapter introduced you informally to the task of identifying objects in a real-world problem. You should now have some experiencing of suggesting the objects that might be used in a program to solve some problem; you should also be able to make some suggestions for possible attributes and methods of the objects you identify.

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Copyright information

© Tony Jenkins and Graham Hardman 2004

Authors and Affiliations

  • Tony Jenkins
    • 1
  • Graham Hardman
    • 1
  1. 1.School of ComputingUniversity of LeedsUK

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