Closing Remarks
Recent education graduates and participants of the training course have also started to use gaming simulation in processes of organizational development of school administrations. Increasingly, more appropriate learning environments are constructed in the educational system, with a great potential to create effective learning processes and to advance educational social systems. In addition, the designed games of the training programs phase III deal with different social issues and in this way contribute to the development and preferred change of social systems and society itself.
To push this forward Cruz del Sur, for example, is now adapted for use in schools. In summer 2004, it will be played in two high schools with 850–900 pupils per school to develop the pupils’ skills in teamwork and social competence and to contribute to a better climate of confidence and mutual assistance in the school system as a whole.
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References
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© 2005 Springer-Verlag Tokyo
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Kriz, W.C., Puschert, M., Dufter-Weis, A., Karl, J. (2005). Effective Learning Through Gaming Simulation Design. In: Shiratori, R., Arai, K., Kato, F. (eds) Gaming, Simulations, and Society. Springer, Tokyo. https://doi.org/10.1007/4-431-26797-2_23
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DOI: https://doi.org/10.1007/4-431-26797-2_23
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