Learning cooperative behaviors in RoboCup agents

  • Masayuki Ohta
Simulator Teams
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1395)


In the RoboCup environment, it is difficult to learn cooperative behaviors, because it includes both real-world problems and multiagent problems. In this paper, we describe the concept and the architecture of our team at the RoboCup'97, and discuss how to make this agent learn cooperative behaviors in the RoboCup environment. We test the effectiveness using a case study of learning pass play in soccer.


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Copyright information

© Springer-Verlag Berlin Heidelberg 1998

Authors and Affiliations

  • Masayuki Ohta
    • 1
  1. 1.Dept. of Mathematical and Computing SciencesGraduate School of Information Science and Engineering Tokyo Institute of TechnologyJpan

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