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A generating method for 3-dimensional knitting cloth shapes

  • Tatsushi Funahashi
  • Tsuyoshi Miyazaki
  • Masashi Yamada
  • Hirohisa Seki
  • Hidenori Itoh
Poster Session I
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1351)

Abstract

In this paper, a method of generating the 3-dimensional knitting clothes shapes is described. First, the method of representation of the cloth is described. In this method, a cloth is represented by a mesh, which is a set of vertexes. Next, a method of generating the cloth shapes is described. The cloth covers 3-dimensional objects. To generate the shapes, this system moves vertexes of the mesh with considering spatial restriction of covered objects. In addition, the action of repulsion between vertexes is utilized to prevent shrink the shapes, and its effect is evaluated. At last, the usefulness of the proposed method is confirmed by execution examples of the system.

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 1997

Authors and Affiliations

  • Tatsushi Funahashi
    • 1
  • Tsuyoshi Miyazaki
    • 2
  • Masashi Yamada
    • 1
  • Hirohisa Seki
    • 1
  • Hidenori Itoh
    • 1
  1. 1.Department of Artificial Intelligence and Computer ScienceNagoya Institute of TechnologyShowa-ku, NagoyaJapan
  2. 2.NEC CorporationJapan

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