Surface modeling and display from range and color data

  • Kari Pulli
  • Michael Cohen
  • Tom Duchamp
  • Hugues Hoppe
  • John McDonald
  • Linda Shapiro
  • Werner Stuetzle
Keynote Address
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1310)

Abstract

Two approaches for modeling surfaces from a collection of range maps and associated color images are covered. The first approach presents a method that robustly obtains a closed mesh that approximates the object geometry. The mesh can then be simplified and texture mapped for display. The second approach does not attempt to create a single object model. Instead, a set of models is constructed, one model for each view of the object. several of the view-based models are rendered separately, and their information is combined in a view-dependent manner for display.

Keywords

Triangle Mesh Virtual Camera Polygonal Approximation Subdivision Level Texture Mesh 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1997

Authors and Affiliations

  • Kari Pulli
    • 1
  • Michael Cohen
    • 2
  • Tom Duchamp
    • 1
  • Hugues Hoppe
    • 2
  • John McDonald
    • 1
  • Linda Shapiro
    • 1
  • Werner Stuetzle
    • 1
  1. 1.University of WashingtonSeattleUSA
  2. 2.Microsoft ResearchRedmondUSA

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