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A real-life experiment in creating an agent marketplace

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Software Agents and Soft Computing Towards Enhancing Machine Intelligence

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1198))

Abstract

Software agents help people with time-consuming activities. One relatively unexplored area of application is that of agents that buy and sell on behalf of users. We recently conducted a real-life experiment in creating an agent marketplace, using a slighly modified version of the Kasbah system. Approximately 200 participants intensively interacted with the system over a one-day (six-hour) period. This paper describes the set-up of the experiment, the architecture of the electronic market and the behaviours of the agents. We discuss the rationale behind the design decisions and analyze the results obtained. We conclude with a discussion of current experiments involving thousands of users interacting with the agent marketplace over a long period of time, and speculate on the long-range impact of this technology upon society and the economy.

This paper will also appear in PAAM'97 (http://www.demon.co.uk/ar/paam97/index.html).

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Hyacinth S. Nwana Nader Azarmi

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© 1997 Springer-Verlag Berlin Heidelberg

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Chavez, A., Dreilinger, D., Guttman, R., Maes, P. (1997). A real-life experiment in creating an agent marketplace. In: Nwana, H.S., Azarmi, N. (eds) Software Agents and Soft Computing Towards Enhancing Machine Intelligence. Lecture Notes in Computer Science, vol 1198. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-62560-7_44

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  • DOI: https://doi.org/10.1007/3-540-62560-7_44

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-62560-5

  • Online ISBN: 978-3-540-68079-6

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