Skip to main content

Solving MasterMind using GAs and simulated annealing: A case of dynamic constraint optimization

  • Comparison of Methods
  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1141))

Abstract

MasterMind is a game in which the player must find out, by making guesses, a hidden combination of colors set by the opponent. The player lays a combination of colors, and the opponent points out the number of positions the player has found out (black tokens) and the number of colors that are in a different place from the hidden combination (white tokens). This problem can be formulated in the following way: the target of the game is to find a string composed of l symbols, drawn from an alphabet of cardinality c, using as constraints hints that restrict the search space. The partial objective of the search is to find a string that meets all the constraints made so far the final objective being to find the hidden string.This problem can also be located within the class of constrained optimization, although in this case not all the constraints are known in advance; hence its dynamic nature.Three algorithms playing MasterMind have been evaluated with respect to the number of guesses made by each one and the number of combinations examined before finding the solution: a random-search-with-constraints algorithm, simulated annealing, and a genetic algorithm. The random search and genetic algorithm at each step plays the optimal solution i.e., the one that is consistent with the constraints made so far, while simulated annealing plays the best found within certain time constraints. This paper proves that the algorithms that follow the optimal strategy behave similarly, getting the correct combination in more or less the same number of guesses; between them, GA is better with respect to the number of combinations examined, and this difference increases with the size of the search space, while SA is much faster (around 2 orders of magnitude) and gives a good enough answer.

This is a preview of subscription content, log in via an institution.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Melle Koning. Mastermind. newsgroup comp.ai.games, archived at http://www.krl.caltech.edu/∼brown/alife/news/ai-games-html/0370.html.

    Google Scholar 

  2. Tim Cooper. Mastermind. newsgroup comp.ai.games, archived at http://www.krl.caltech.edu/∼brown/alife/news/ai-games-html/0313.html.

    Google Scholar 

  3. Donald E. Knuth. The computer as Master Mind. J. Recreational Mathematics, (9):1–6, 1976–77.

    Google Scholar 

  4. Kenji Koyama; T. W. Lai. An optimal Mastermind strategy. J. Recreational Mathematics, 1994.

    Google Scholar 

  5. E. Neuwirth. Some strategies for mastermind. Zeitschrift fur Operations Research. Serie B, 26(8):B257–B278, 1982.

    Article  Google Scholar 

  6. D. Viaud. Une strategie generale pour jouer au Mastermind. RAIRO-Recherche Operationelle, 21(1):87–100, 1987.

    Google Scholar 

  7. D. Viaud. Une formalisation du jeu de Mastermind. RAIRO-Recherche Operationelle, 13(3):307–321, 1979.

    Google Scholar 

  8. Leon Sterling; Ehud Shapiro. The Art of Prolog: Advanced Programming Techniques. MIT press, 1986.

    Google Scholar 

  9. V. Chvatal. Mastermind. Combinatorica, 3(3–4):325–329, 1983.

    Google Scholar 

  10. Risto Widenius. Mastermind. newsgroup comp.ai.games, archived at http://www.krl.caltech.edu/∼brown/alife/news/ai-games-html/1311.html.

    Google Scholar 

  11. Zbigniew Michalewicz. Genetic Algorithms+Data Structures=Evolution programs. Springer-Verlag, 2nd edition edition, 1994.

    Google Scholar 

  12. Marc Schoenauer; Spyros Xanthakis. Constrained GA optimization. In Forrest [25], pages 573–580.

    Google Scholar 

  13. John J. Grefenstette. Genetic algorithms for changing environments. In R. Maenner; B. Manderick, editor, Parallel Problem Solving from Nature, 2, pages 137–144. Elsevier Science Publishers B. V., 1992.

    Google Scholar 

  14. Helen G. Cobb; John J. Grefenstette. Genetic algorithms for tracking changing environments. In Forrest [25], pages 523–530.

    Google Scholar 

  15. A. Barak J. Maresky; Y. Davidor; D. Gitler; G. Aharoni. Selective destructive re-start. In Eshelman [26], pages 144–150.

    Google Scholar 

  16. David E. Goldberg. Zen and the art of genetic algorithms. In J. David Schaffer, editor, Procs. of the 3rd Int. Conf. on Genetic Algorithms, ICGA89, pages 80–85. Morgan Kauffmann, 1989.

    Google Scholar 

  17. Conor Ryan. Advances in Genetic Programming, chapter Pygmies and Civil Servants. MIT press, 1992.

    Google Scholar 

  18. J. J. Merelo. Genetic Mastermind, a case of dynamic constraint optimization. GeNeura Technical Report G-96-1, Universidad de Granada, 1996.

    Google Scholar 

  19. Bryant A. Julstrom. What have you done for me lately? Adapting operator probabilities in a steady-state Genetic Algorithm. In Eshelman [26], pages 81–87.

    Google Scholar 

  20. John J. Holland. Adaptation in Natural and Artificial Systems. University of Michigan Press, 1975.

    Google Scholar 

  21. D. B. Fogel. Evolutionary Computation: Towards a New Philosophy of Machine Intelligence. IEEE press, 1995.

    Google Scholar 

  22. J. Aarts, E.; Korst. Simulated Annealing and Boltzmann Machines. John Wiley & Sons, 1989.

    Google Scholar 

  23. C. H. Papadimitriou; K. Steiglitz. Combinatorial Optimization: Algorithms and Complexity. Prentice-Hall, New York, 1982.

    Google Scholar 

  24. S. W. Mahfoud; D. E. Goldberg. Parallel recombinative simulated annealing: A genetic algorithm. Technical report, IlliGAL Report no. 92002, Dept. Of General Engineering, UIUC., 1992.

    Google Scholar 

  25. Stephanie Forrest, editor. Proceedings of the 5th International Conference on Genetic Algorithms. Morgan Kaufmann, 1993.

    Google Scholar 

  26. Larry J. Eshelman, editor. Proceedings of the 6th International Conference on Genetic Algorithms. Morgan Kaufmann, 1995.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Hans-Michael Voigt Werner Ebeling Ingo Rechenberg Hans-Paul Schwefel

Rights and permissions

Reprints and permissions

Copyright information

© 1996 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Bernier, J.L., Herráiz, C.I., Merelo, J.J., Olmeda, S., Prieto, A. (1996). Solving MasterMind using GAs and simulated annealing: A case of dynamic constraint optimization. In: Voigt, HM., Ebeling, W., Rechenberg, I., Schwefel, HP. (eds) Parallel Problem Solving from Nature — PPSN IV. PPSN 1996. Lecture Notes in Computer Science, vol 1141. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61723-X_1019

Download citation

  • DOI: https://doi.org/10.1007/3-540-61723-X_1019

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-61723-5

  • Online ISBN: 978-3-540-70668-7

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics