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An interface for synthesizing 3D multibody structures

  • George Baciu
  • Brian P. W. Lee
Session CG2b — Simulation & Animation
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1024)

Abstract

Specifying object interactions for virtual reality applications is an intrinsically difficult task. A script based approach is limited due to the lack of visual feedback. Local changes in the configuration of large systems are difficult to trace unless interaction tools are provided to focus on these changes. In this article, we demonstrate a visual editing system that provides direct manipulation of objects and their spaces of interaction.

Keywords

3D user interfaces kinematics dynamics motion animation 

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Copyright information

© Springer-Verlag Berlin Heidelberg 1995

Authors and Affiliations

  • George Baciu
    • 1
  • Brian P. W. Lee
    • 1
  1. 1.The Hong Kong University of Science and TechnologyKowloonHong Kong

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