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Using two-dimensional models to interact with the three-dimensional world

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Object Representation in Computer Vision (ORCV 1994)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 994))

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Abstract

This paper describes a method for tracking a moving object in an image, when the camera motion is unknown and other moving objects may be in the image. The method is based on matching two-dimensional geometric structures between successive frames of an image sequence. A bitmap representing the object being tracked at one time frame is matched to features extracted from the image at the next time frame. The transformation mapping the object to the image specifies a new model of the object for the subsequent frame. The approach makes no use of optical flow estimates nor of three-dimensional information. We present examples of the method for tracking moving objects in video sequences and for visual guidance of a mobile robot.

This work was supported in part by National Science Foundation PYI grant IRI-9057928 and matching funds from Xerox Corp., and in part by Air Force contract AFOSR-91-0328.

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Martial Hebert Jean Ponce Terry Boult Ari Gross

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© 1995 Springer-Verlag Berlin Heidelberg

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Huttenlocher, D.P. (1995). Using two-dimensional models to interact with the three-dimensional world. In: Hebert, M., Ponce, J., Boult, T., Gross, A. (eds) Object Representation in Computer Vision. ORCV 1994. Lecture Notes in Computer Science, vol 994. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60477-4_8

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  • DOI: https://doi.org/10.1007/3-540-60477-4_8

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-60477-8

  • Online ISBN: 978-3-540-47526-2

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