Integrating interactive 3D-graphics into an object-oriented application framework

  • Dominik Eichelberg
  • Philipp Ackermann
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 733)


This paper describes the integration of 3D graphics into the visual 2D part of an application framework. Most object-oriented application frame-works are built to ease the development of interactive graphical applications that use direct manipulation techniques. This study is based on the object-oriented application framework ET++ that provides predefined visual classes for text, 2D graphics display, and standard user interface components. We extended ET++ to support 3D graphics in a general way. It is now possible to integrate 3D graphics objects which may be placed wherever other visual objects can go, i.e. in scrollable views, as building blocks in dialogs or graphics editors, as characters in text editors, as items in lists or pop-up menus, etc. As a consequence 2D and 3D graphics are dealt in a uniform way. Interaction techniques on 3D graphics objects and 3D user interface components are supported.


interactive 3D graphics user interface C++ object-oriented application framework ET++ 


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Copyright information

© Springer-Verlag Berlin Heidelberg 1993

Authors and Affiliations

  • Dominik Eichelberg
    • 1
  • Philipp Ackermann
    • 1
  1. 1.Department of Computer Science, Multi-Media-LabUniversity of ZurichZürichSwitzerland

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