Algorithms, Games, and the Internet

Extended Abstract
  • Christos H. Papadimitriou
Conference paper

DOI: 10.1007/3-540-48224-5_1

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2076)
Cite this paper as:
Papadimitriou C.H. (2001) Algorithms, Games, and the Internet. In: Orejas F., Spirakis P.G., van Leeuwen J. (eds) Automata, Languages and Programming. ICALP 2001. Lecture Notes in Computer Science, vol 2076. Springer, Berlin, Heidelberg


Over the past fifty years, researchers in Theoretical Computer Science have sought and achieved a productive foundational understanding of the von Neumann computer and its software, employing the mathematical tools of Logic and Combinatorics. The next half century appears now much more confusing (half- centuries tend to look like that in the beginning). What computational artifact will be the object of the next great modeling adventure of our field? And what mathematical tools will be handy in this endeavor?


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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Christos H. Papadimitriou
    • 1
  1. 1.Computer Science DivisionUC BerkeleyBerkeleyUSA

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