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Composite Texture Descriptions

  • Alexey Zalesny
  • Vittorio Ferrari
  • Geert Caenen
  • Dominik Auf der Maur
  • Luc Van Gool
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2352)

Abstract

Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such “composite textures”, where the layout of the different subtextures is itself modeled as a texture, which can be generated automatically. Examples are shown for building materials with an intricate structure and for the automatic creation of landscape textures. First, a model of the composite texture is generated. This procedure comprises manual or unsupervised texture segmentation to learn the spatial layout of the composite texture and the extraction of models for each of the subtextures. Synthesis of a composite texture includes the generation of a layout texture, which is subsequently filled in with the appropriate subtextures. This scheme is refined further by also including interactions between neighboring subtextures.

Keywords

Texture Synthesis Texture Model Neighborhood System Verbatim Copying Single Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2002

Authors and Affiliations

  • Alexey Zalesny
    • 1
  • Vittorio Ferrari
    • 1
  • Geert Caenen
    • 2
  • Dominik Auf der Maur
    • 1
  • Luc Van Gool
    • 1
    • 2
  1. 1.Swiss Federal Institute of Technology ZurichSwitzerland
  2. 2.Catholic University of LeuvenBelgium

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