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A System Level Framework for Streaming 3–D Meshes over Packet Networks

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Networking — ICN 2001 (ICN 2001)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2094))

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Abstract

In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel error characteristics. We consider the end-to-end system, and jointly optimize pre-processing and post-processing solutions. In particular, forward error correction (FEC) and multiple description (MD) codes are applied to the base-layer mesh; FEC codes are applied to enhancement layer connectivity data; and unequal error protection (UEP) and error-concealment methods are applied to the geometry data. Re-transmission is utilized wherever it is applicable as determined by the delay requirements. Furthermore, the performance analysis of the system is also provided.

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© 2001 Springer-Verlag Berlin Heidelberg

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Al-Regib, G., Altunbasak, Y. (2001). A System Level Framework for Streaming 3–D Meshes over Packet Networks. In: Networking — ICN 2001. ICN 2001. Lecture Notes in Computer Science, vol 2094. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47734-9_74

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  • DOI: https://doi.org/10.1007/3-540-47734-9_74

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42303-4

  • Online ISBN: 978-3-540-47734-1

  • eBook Packages: Springer Book Archive

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