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A System Level Framework for Streaming 3–D Meshes over Packet Networks

  • Ghassan Al-Regib
  • Yucel Altunbasak
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2094)

Abstract

In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel error characteristics. We consider the end-to-end system, and jointly optimize pre-processing and post-processing solutions. In particular, forward error correction (FEC) and multiple description (MD) codes are applied to the base-layer mesh; FEC codes are applied to enhancement layer connectivity data; and unequal error protection (UEP) and error-concealment methods are applied to the geometry data. Re-transmission is utilized wherever it is applicable as determined by the delay requirements. Furthermore, the performance analysis of the system is also provided.

Keywords

Forward Error Correction Enhancement Layer Packet Network Unequal Error Protection Multiple Description Code 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Ghassan Al-Regib
  • Yucel Altunbasak
    • 1
  1. 1.School of Electrical and Computer EngineeringGeorgia Institute of TechnologyAtlantaUSA

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