Abstract
In this chapter we describe the graphical user interface that we have developed for our animation system. The purpose of the user interface is to make it easy for the animator to initialize animations and to control the behaviors of the artificial fishes at the low level, i.e., the physics level, and at the high level, i.e., the motivation level. We implemented the interface using the Forms Library [121].
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© 1999 Springer-Verlag Berlin Heidelberg
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Tu, X. (1999). The Graphical User Interface. In: Artificial Animals for Computer Animation. Lecture Notes in Computer Science, vol 1635. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46593-6_9
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DOI: https://doi.org/10.1007/3-540-46593-6_9
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Online ISBN: 978-3-540-46593-5
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