Abstract
In this chapter, we review prior work in the fields of computer graphics and artificial life upon which our research draws. Starting from the lowest level, physics-based graphics modeling, we progressively survey related research on behavioral animation, including perception models for animation and action selection mechanisms. We conclude by putting our work in perspective relative to prior artificial life research on animats.
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© 1999 Springer-Verlag Berlin Heidelberg
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Tu, X. (1999). Background. In: Artificial Animals for Computer Animation. Lecture Notes in Computer Science, vol 1635. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46593-6_2
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DOI: https://doi.org/10.1007/3-540-46593-6_2
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-66939-5
Online ISBN: 978-3-540-46593-5
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