A Discrete Radiosity Method

  • Rémy Malgouyres
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2301)

Abstract

We present a completely new principle of computation of radiosity values in a 3D scene. The method is based on a voxel approximation of the objects, and all occlusion calculations involve only integer arithmetics operation. The method is proved to converge. Some experimental results are presented.

Keywords

Discrete Graphical Models Voxel Global Illumination Radiosity 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2002

Authors and Affiliations

  • Rémy Malgouyres
    • 1
  1. 1.IUT departement InformatiqueLLAIC, Université Clermont 1AUBIERE cedexFrance

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