Playing with Automata. An Innovative Perspective for Gaming Simulation

  • Ivan Blecic
  • Arnaldo Cecchini
  • Paola Rizzi
  • Giuseppe A. Trunfio
Conference paper

DOI: 10.1007/3-540-45830-1_32

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2493)
Cite this paper as:
Blecic I., Cecchini A., Rizzi P., Trunfio G.A. (2002) Playing with Automata. An Innovative Perspective for Gaming Simulation. In: Bandini S., Chopard B., Tomassini M. (eds) Cellular Automata. ACRI 2002. Lecture Notes in Computer Science, vol 2493. Springer, Berlin, Heidelberg

Abstract

In this article we will advance - from different points of view - a methodological and operative proposal of an “environment” based on cellular automata useful for the design of models of some efficacy for territorial analysis and planning. Furthermore, we well suggest a modality of its use that permits the coupling of a cellular automata models with other instruments in general, and with a role-play games in particular.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2002

Authors and Affiliations

  • Ivan Blecic
    • 1
  • Arnaldo Cecchini
    • 2
  • Paola Rizzi
    • 1
  • Giuseppe A. Trunfio
    • 3
  1. 1.Dept. of Planning - Faculty of Urban PlanningIstituto Universitario di Architettura di VeneziaItaly
  2. 2.Dept. of Architecture and Urban Planning - Faculty of ArchitectureUniversity of SassariItaly
  3. 3.Department of MathematicsUniversity of CalabriaItaly

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