An Interactive Story Engine

  • Chris Fairclough
  • Pádraig Cunningham
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2464)

Abstract

This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2002

Authors and Affiliations

  • Chris Fairclough
    • 1
  • Pádraig Cunningham
    • 1
  1. 1.ML group, CS Dept.Trinity College DublinDublin

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