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Linguistic Geometry for Solving War Games

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Part of the Lecture Notes in Computer Science book series (LNCS,volume 2063)

Abstract

The purpose of this paper is to introduce various types of war games and a theory for construction of winning strategies for these games, Linguistic Geometry. The paper includes examples of application of LG to planning of Suppression of Enemy Air Defenses (SEAD mission).

Keywords

  • war games
  • abstract board games
  • symmetric/asymmetric war games
  • linguistic geometry
  • strategies
  • search problems
  • reduced search

Acknowledgements

This paper would be impossible without extensive R&D at STILMAN Advanced Strategies, LLC (Denver, CO, USA), founded in September of 1999. STILMAN served as a key subcontractor to Rockwell Science Center (Thousand Oaks, CA, USA) for the project “Agile Symbolic Mission Control and Hostile Counteraction Strategies” funded by DARPA within the 1999 Joint Force Air Component Commander (JFACC) program.

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References

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© 2001 Springer-Verlag Berlin Heidelberg

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Stilman, B. (2001). Linguistic Geometry for Solving War Games. In: Marsland, T., Frank, I. (eds) Computers and Games. CG 2000. Lecture Notes in Computer Science, vol 2063. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45579-5_24

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  • DOI: https://doi.org/10.1007/3-540-45579-5_24

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43080-3

  • Online ISBN: 978-3-540-45579-0

  • eBook Packages: Springer Book Archive