Abstract
We extend the current collision response methods to allow a user to interactively manipulate surface and volumetric meshes with virtual tools and expand the idea of interaction directions to allow the same tool to perform multiple tasks.
Keywords
- Sharp Edge
- Collision Detection
- Virtual Object
- Multiple Task
- Deformable Object
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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References
Sorkin, S., Distance Computing Between Deformable Objects. Honors Thesis, Computer Science Department, Stanford University, (2000)
Bruyns, C., Senger. S., Interactive Cutting of 3D Surface Meshes. Computer and Graphics, 25 (2001) In Press
Mor, A., Kanade, T., Modifying Soft Tissue Models: Progressive Cutting With Minimal New Element Creation. Lecture Notes in Computer Science, Vol. 1935. Springer-Verlag, Berlin Heidelberg New York (2000) 598–607
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© 2001 Springer-Verlag Berlin Heidelberg
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Bruyns, C., Senger, S., Wildermuth, S., Montgomery, K., Boyle, R. (2001). Real-Time Interactions Using Virtual Tools. In: Niessen, W.J., Viergever, M.A. (eds) Medical Image Computing and Computer-Assisted Intervention – MICCAI 2001. MICCAI 2001. Lecture Notes in Computer Science, vol 2208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45468-3_224
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DOI: https://doi.org/10.1007/3-540-45468-3_224
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42697-4
Online ISBN: 978-3-540-45468-7
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