Interactive Storytelling: People, Stories, and Games

  • Andrew Glassner
Conference paper

DOI: 10.1007/3-540-45420-9_7

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2197)
Cite this paper as:
Glassner A. (2001) Interactive Storytelling: People, Stories, and Games. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg


Storytelling, people, computers, and digital communications are becoming increasingly interwoven. The idea of using procedural techniques to involve people in stories is enormously attractive, yet actually finding a way to create interactive fiction that achieves both artistic and commercial success remains elusive.

In this short paper I will briefly discuss a few of the relevant issues for designing interactive fiction. I discuss the need for story structure, and the difficulties of asking people not trained in acting to become improvisational actors. I then present an idea called the story contract that describes some important traits of successful fictive experiences. Finally, I discuss some of the inherently contradictory needs of stories and games.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Andrew Glassner

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