Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative
In this paper virtual storytelling is considered as narrative potential - the integration of agency and narrative. To facilitate this, an aesthetics of VEs is introduced as the context for the analysis of a popular computer role playing game. The game is analysed in terms of Perceptual Opportunities - a content model for virtual environments. From this analysis some inferences are drawn concerning the way in which agency and narrative may be successfully integrated to facilitate virtual storytelling.
Unable to display preview. Download preview PDF.
- 1.Jull, J.,: A Clash Between Game and Narrative (Why computer games do not tell good stories and why this is not a problem, Conference on Digital Arts and Culture, Bergen, (1998)Google Scholar
- 2.Murray, J.,: Hamlet on the Holodeck: the future of narrative in cyberspace, Free Press, (1995)Google Scholar
- 3.Davenport, G., Agamanolis, S., Barry, B., Bradley, B., and Brooks, K.,: Synergistic Storyscapes and Constructionist Cinematic Sharing, IBM Systems Journal, http://www.research.ibm.com/journal/sj/393/part1/davenport.html, (2000)
- 4.Barthes, R,.: Introduction to the Structural Analysis of Narratives in: The Semiotic Challenge, translated by Richard Howard, Basil Blackwell, (1988)Google Scholar
- 5.Barthes, R.,: S/Z. Noonday, (1991)Google Scholar
- 6.Aarseth, Espen J.,: Cybertext: Perspectives on Ergodic Literature. John Hopkins University Press, (1997)Google Scholar
- 7.Fencott, C., Shaffiulah, M., van Schiak, P., & Ling, J.,: The Effects of Attractors and the Pictorial Content of Retainers on User Behaviour in Virtual Environments, submitted for publication, (2001)Google Scholar
- 8.Isdale, J., Fencott, C., Heim, M., & Daly, L.,: Content Design for Virtual Environments, to appear in: The Virtual Environment Handbook, ed)( K. M. Stanney, Lawrence Erlbaum Associates Inc, (2001)Google Scholar
- 9.Church, D,.: Formal Abstract Design Tools, Games Developer Magazine, August,(1999)Google Scholar
- 10.Fencott, C.,: Content and Creativity in Virtual Environment Design, in proceedings of Virtual Systems and Multimedia’ 99, University of Abertay Dundee, Dundee, Scotland (1999)Google Scholar