Film and the Development of Interactive Narrative

  • Andy Clarke
  • Grethe Mitchell
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2197)

Abstract

This paper explores narration in film and in videogames/virtual environments/interactive narratives. Particular attention is given to their use of the continuity of time, space and action and this is used as a means of classifying different types of work. The authors argue that the the creators of these videogames etc. need to have more authorial presence and that this can only be done through abandonning their traditional reliance on the continuity of time, space and action.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Clarke, A., Mitchell, M.: Playing with Film Language. In: Coulter-Smith (ed.): The Visual-Narrative Matrix. Southampton Institute (2000)Google Scholar
  2. 2.
    Clarke, A., Mitchell, G.: Screen Play: Film and the Future of Interactive Entertainment. In: Earnshaw, R. A. (ed.): Digital Content Creation. Springer-Verlag (2001)Google Scholar
  3. 3.
    Bordwell, D., Thompson, K.: Film Art: An Introduction. Alfred A. Knopf (1986)Google Scholar
  4. 4.
    Stephenson, R., Phelps, G.: The Cinema as Art. Penguin (1989)Google Scholar
  5. 5.
    Stam, R., Burgoyne, R., Flitterman-Lewis, S.: New Vocabularies in Film Semiotics. Routledge (1998) 33–68Google Scholar
  6. 6.
    Propp, V.: Morphology of the Folktale. University of Texas Press (1968)Google Scholar
  7. 7.
    Aarseth, E.: Cybertext. John Hopkins University Press (1997) 104Google Scholar
  8. 8.
    Laurel, B.: Computers as Theatre. Addison Wesley (1993) 138Google Scholar
  9. 9.
    Laurel, B.: Computers as Theatre. Addison Wesley (1993)Google Scholar
  10. 10.
    Murray, J.H.: Hamlet on the Holdeck. M.I.T. Press (1997)Google Scholar
  11. 11.
    Aarseth, E.: Cybertext. John Hopkins University Press (1997)Google Scholar
  12. 12.
    Poole, S.: Trigger Happy. Fourth Estate (2000)Google Scholar
  13. 13.
    Clarke, A., Mitchell, G.: Screen Play: Film and the Future of Interactive Entertainment. In: Earnshaw, R. A. (ed.): Digital Content Creation. Springer-Verlag (2001)Google Scholar
  14. 14.
    Murray, J.H.: Hamlet on the Holdeck. M.I.T. Press (1997) 48–49,120-121Google Scholar
  15. 15.
    Benedikt, M. (ed.): Cyberspace: First Steps. M.I.T. Press (1994)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Andy Clarke
    • 1
  • Grethe Mitchell
    • 2
  1. 1.KinonetLondon
  2. 2.Dept. of Innovation StudiesUniversity of East LondonLondon

Personalised recommendations