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Computing Spatial Similarity by Games

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AI*IA 2001: Advances in Artificial Intelligence (AI*IA 2001)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2175))

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Abstract

The multi-modal logic S4u, known in the field of qualitative spatial reasoning to be a decidable formalism for expressing topological and mereological properties, can also be exploited to define a distance measure among patterns. Here, we recall the notion of topological distance defined in terms of games over S4u models, and show how it is effectively computed for a specific class of models: the class of polygons of the real plane, a class of topological models widely used in computer science and AI applications. Finally, we briefly overview an implemented system based on the presented framework. This paper is the practical counterpart of, and continuation to [1].

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© 2001 Springer-Verlag Berlin Heidelberg

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Aiello, M. (2001). Computing Spatial Similarity by Games. In: Esposito, F. (eds) AI*IA 2001: Advances in Artificial Intelligence. AI*IA 2001. Lecture Notes in Computer Science(), vol 2175. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45411-X_12

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  • DOI: https://doi.org/10.1007/3-540-45411-X_12

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42601-1

  • Online ISBN: 978-3-540-45411-3

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