Abstract
Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how such a game will react, the game quickly loses its appeal. This paper describes an example of how a learning classifier system (based on Wilson’s ZCS [1]) can be used to equip the computer with dynamically-changing strategies that respond to the user’s strategies, thus greatly extending the games playability for serious gamers.
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Falke, W.J., Ross, P. (2003). Dynamic Strategies in a Real-Time Strategy Game. In: Cantú-Paz, E., et al. Genetic and Evolutionary Computation — GECCO 2003. GECCO 2003. Lecture Notes in Computer Science, vol 2724. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45110-2_89
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DOI: https://doi.org/10.1007/3-540-45110-2_89
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