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Primitive and Point Configuration Texture Model and Primitive Estimation Using Mathematical Morphology

  • Akira Asano
  • Takeshi Ohkubo
  • Mitsuji Muneyasu
  • Takao Hinamoto
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2749)

Abstract

A model for texture description, called “Primitive and Point Configuration (PPC) texture model,” and an estimation method of the primitive, which is an elementary object for configuring a texture, are proposed in this paper. The PPC texture model regards that a texture is composed by arranging grains that are derived from one or a few primitives by some modification. The primitive shape is estimated by the principle that the primitive resembling the grains best should be the optimal estimation. This estimation is achieved by finding the structuring element that minimizes the integral of the size distribution function of a target texture.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Akira Asano
    • 1
  • Takeshi Ohkubo
    • 1
  • Mitsuji Muneyasu
    • 2
  • Takao Hinamoto
    • 1
  1. 1.Hiroshima UniversityHiroshimaJapan
  2. 2.Kansai UniversitySuita, OsakaJapan

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