Abstract
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery.We present a haptic rendering algorithm, based on a multi-point collision detection approach which provides realistic tool interactions. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. With a simulated drill bony structures can be removed interactively. The characteristics of the real drilling procedure like material distribution around the drill are considered to enable a realistic sensation. All forces are calculated at an extra high update rate of 6000 Hz which enables rendering of drilling vibrations and stiff surfaces. As a main application, a simulator for petrous bone surgery was developed. With the simulated drill, access paths to the middle ear can be studied. This allows a realistic training without the need for cadaveric material.
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© 2003 Springer-Verlag Berlin Heidelberg
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Petersik, A., Pflesser, B., Tiede, U., Höhne, KH., Leuwer, R. (2003). Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation. In: Ayache, N., Delingette, H. (eds) Surgery Simulation and Soft Tissue Modeling. IS4TM 2003. Lecture Notes in Computer Science, vol 2673. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45015-7_19
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DOI: https://doi.org/10.1007/3-540-45015-7_19
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