Abstract
In this paper, we present new techniques for creating a realistic specific human face based on a general 3D face model and several photos of a human. The morphing technique allows interactive alignment of features of the general geometric face model with the features of the multi-direction images of the specific human face, which are pre-provided by the animator. To enhance the realism, we employ a multi-direction texture mapping technique, which gets illumination information from multi-direction images of the specific human face.
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© 2000 Springer-Verlag Berlin Heidelberg
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Wang, S., Yin, B., Cai, T. (2000). The Synthesis of Realistic Human Face. In: Tan, T., Shi, Y., Gao, W. (eds) Advances in Multimodal Interfaces — ICMI 2000. ICMI 2000. Lecture Notes in Computer Science, vol 1948. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-40063-X_26
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DOI: https://doi.org/10.1007/3-540-40063-X_26
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