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E-Content pp 109-125 | Cite as

Mobile Games: An Emerging Content Business Area

  • Tommi Pelkonen

Keywords

Mobile Phone Telecom Operator Game Developer Game Console Mobile Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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  2. Alcatel (2003) Service Brief: Mobile Games. Available at http://www.alcatel.be/al cateldirect/item01/Mobile_Games_A4_sb.pdfGoogle Scholar
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  4. Baskerville Telecoms (2003) Mobile Games Analyst — Newsletter, November 2003. Available at: http://www.baskerville.telecoms.comGoogle Scholar
  5. Begemann J (2003) Success cases: Java Downloads by Jamba. Jamba. Presentation at Nokia Mobile Internet Conference, Nice, November 2003. Available at: http://www.nokia.com/nmic2003/pdf/Jamba_Jens-Begemann.pdfGoogle Scholar
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  16. Pelkonen T (2004) Mobile Games Markets. ACTen E-Content Report 3. Available at: http://www.acten.net/cgi-bin/WebGUI/www/index.pl/mobile_gamesGoogle Scholar
  17. Pelkonen T, Melakoski C, Rissanen T (2004) Challenges and Opportunities in the Emerging Mobile Game Markets. ACTeN Business Round Table 11 Report. Available at: http://www.acten.net/chris/BRT_report1 1_mobile_games.htmGoogle Scholar
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Copyright information

© Springer Berlin · Heidelberg 2005

Authors and Affiliations

  • Tommi Pelkonen
    • 1
  1. 1.Helsinki School of EconomicsHelsinkiFinland

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