Real-Time Streaming and Rendering of Terrains

  • Soumyajit Deb
  • Shiben Bhattacharjee
  • Suryakant Patidar
  • P. J. Narayanan
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4338)


Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. We present an efficient representation for handling terrains streaming. We design a client-server system that utilizes this representation to stream virtual environments containing terrains and overlayed geometry efficiently. We handle dynamic entities in environment and the synchronization of the same between multiple clients. We also present a method of sharing and storing terrain annotations for collaboration between multiple users. We conclude by presenting preliminary performance data for the streaming system.


Network Bandwidth Dynamic Object User Program Streaming System Client Cache 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Soumyajit Deb
    • 1
    • 2
  • Shiben Bhattacharjee
    • 1
  • Suryakant Patidar
    • 1
  • P. J. Narayanan
    • 1
  1. 1.Centre for Visual Information TechnologyInternational Institute of Information TechnologyHyderabad
  2. 2.Microsoft Research IndiaBanglore

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