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Hierarchical Contribution Culling for Fast Rendering of Complex Scenes

  • Jong-Seung Park
  • Bum-Jong Lee
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4319)

Abstract

An intelligent culling technique is necessary in rendering 3D scenes to allow the real-time navigation in complex virtual environments. When rendering a large scene, a huge number of objects can reside in a viewing frustum. Virtual urban environments present challenges to interactive visualization systems, because of the huge complexity. This paper describes a LOD management (or contribution culling) method for the view-dependent real-time rendering of complex huge urban scenes. From the experimental results, we found the proposed LOD management method effectively limits the amount of objects to put into the rendering pipeline without notable degradation of rendering quality.

Keywords

Complex Scene Occlude Object Bound Volume Hierarchy Binary Space Partitioning Hierarchical Tree Structure 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jong-Seung Park
    • 1
  • Bum-Jong Lee
    • 1
  1. 1.Department of Computer Science & EngineeringUniversity of IncheonIncheonRepublic of Korea

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