Skip to main content

Recent Developments in Learning and Competition with Finite Automata (Extended Abstract)

  • Conference paper
Internet and Network Economics (WINE 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4286))

Included in the following conference series:

  • 984 Accesses

Abstract

Consider a repeated two-person game. The question is how much smarter should a player be to effectively predict the moves of the other player. The answer depends on the formal definition of effective prediction, the number of actions each player has in the stage game, as well as on the measure of smartness. Effective prediction means that, no matter what the stage-game payoff function, the player can play (with high probability) a best reply in most stages. Neyman and Spencer [4] provide a complete asymptotic solution when smartness is measured by the size of the automata that implement the strategies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Ben-Porath, E.: Repeated games with finite automata. Journal of Economic Theory 59, 17–32 (1993)

    Article  MATH  MathSciNet  Google Scholar 

  2. Neyman, A.: Cooperation, repetition, and automata. In: Hart, S., Mas Colell, A. (eds.) Cooperation: Game-Theoretic Approaches. NATO ASI Series F, vol. 155, pp. 233–255. Springer, Heidelberg (1997)

    Google Scholar 

  3. Neyman, A.: The strategic value of memory (tentative title) (forthcoming, 2006)

    Google Scholar 

  4. Neyman, A., Spencer, J.: The complexity threshold for effective prediction (tentative title) (forthcoming, 2006)

    Google Scholar 

  5. Neyman, A., Okada, D.: Two-person repeated games with finite automata. International Journal of Game Theory 29, 309–325 (2000)

    Article  MATH  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Neyman, A. (2006). Recent Developments in Learning and Competition with Finite Automata (Extended Abstract). In: Spirakis, P., Mavronicolas, M., Kontogiannis, S. (eds) Internet and Network Economics. WINE 2006. Lecture Notes in Computer Science, vol 4286. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944874_1

Download citation

  • DOI: https://doi.org/10.1007/11944874_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-68138-0

  • Online ISBN: 978-3-540-68141-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics