Mixed Reality Based Interactive 3D Story Composition Tool

  • Jun Park
  • CheolSu Lim
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4326)

Abstract

For 3D story composition, interactive controls such as scene composition, character actions, and camera placement are important processes. In this paper, a Mixed Reality based interactive tool for 3D story composition is introduced. Using the proposed tool, non-experienced users composed 3D scenes through interfaces in his/her real environments. Preliminary studies showed that proposed 3D story composition tool was convenient and useful by interactively updating scenes through user’s control over the stage items and camera viewpoints.

Keywords

Mixed Reality story composition interactive interface 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Donikian, S., Portugal, J.-N.: Writing Interactive Fiction Scenarii with DraMachina. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 101–112. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  2. 2.
    Sanchez, S., Balet, O., Luga, H., Duthen, Y.: Autonomous Virtual Actors. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 68–78. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  3. 3.
    Göbel, S., Schneider, O., Iurgel, I., Feix, A., Knöpfle, C., Rettig, A.: Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 79–88. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  4. 4.
    Theune, M., Rensen, S., op den Akker, R., Heylen, D., Nijholt, A.: Emotional Characters for Automatic Plot Creation. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 95–100. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  5. 5.
    Badler, N.I.: Embodied Agents and Meaningful Motion. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 1–2. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  6. 6.
    Romero, L., Santiago, J., Correia, N.: Wireless game and game story: Contextual information access and storytelling in mixed reality using hypermedia. In: ACM Computers in Entertainment (CIE), July 2004, vol. 2(3) (2004)Google Scholar
  7. 7.
    Abawi, D.F., Reinhold, S., Dörner, R.: A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 113–118. Springer, Heidelberg (2004)CrossRefGoogle Scholar
  8. 8.
  9. 9.

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jun Park
    • 1
  • CheolSu Lim
    • 2
  1. 1.Computer Science DepartmentHong-ik University 
  2. 2.Computer Engineering DepartmentSeokyeong University 

Personalised recommendations