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Human Motion Interpolation Using Space-Time Registration

  • Zhihua Chen
  • Lizhuang Ma
  • Yan Gao
  • Xiaomao Wu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4282)

Abstract

Human motion interpolation plays an important role in virtual reality and human animation. In this paper, we propose a motion interpolation algorithm with space-time registration. Firstly, time registration based on motion cycles is used to seek the corresponding frames between input motions. Secondly, space registration based on analysis method is employed to align spatially the motion frames. Then the corresponding frames are interpolated according to the interpolation methods of transition and angles, respectively. Finally, we reconstruct the constraints of the resulting motion. Experimental results demonstrate that our algorithm succeeds in interpolating input motions to create new motions with new style.

Keywords

Human Motion Input Motion Computer Animation Motion Cycle Motion Frame 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Zhihua Chen
    • 1
    • 2
  • Lizhuang Ma
    • 2
  • Yan Gao
    • 2
  • Xiaomao Wu
    • 2
  1. 1.East China University of Science & TechnologyShanghaiChina
  2. 2.Department of Computer Science & EngineeringShanghai Jiao Tong UniversityShanghaiChina

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