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Exploring Human-Robot Interaction Through Telepresence Board Games

  • Min Xin
  • Ehud Sharlin
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4282)

Abstract

This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games involving collaboration between humans and robots in a shared physical environment. Unlike the classic human-versusmachine situation often established in computer-based board games, our test bed takes advantage of the rich interaction opportunities that arise when humans and robots play collaboratively as a team. To facilitate interaction within a shared physical environment, our game is played on a large checkerboard where human and robotic players can be situated and play as game pieces. With meaningful interaction occurring within this controlled setup, various aspects of human-robot interaction can be easily explored and evaluated such as interaction methods and robot behaviour. In this paper we present our test bed which uses a telepresence interface for playing the game and the results of a user study demonstrating the sensitivity of our system in assessing the effect of different robot behaviours on users.

Keywords

Corner Point Autonomous Robot Board Game Mixed Reality Robot Behaviour 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Min Xin
    • 1
  • Ehud Sharlin
    • 1
  1. 1.Interactions Laboratory, Department of Computer ScienceUniversity of CalgaryCalgary, AlbertaCanada

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