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Enhancing Immersiveness in AR-Based Product Design

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Advances in Artificial Reality and Tele-Existence (ICAT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4282))

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Abstract

Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing the immersive realization of virtual objects, where, by adapting tangible objects we can provide touch sensation to users. A 3D model of the same scale overlays the whole area of the tangible object so the marker area is invisible. This contributes to enhancing immersion. Also, the hand occlusion problem when the virtual objects overlay the user’s hands is partially solved, providing more immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In our work, both vibrotactile feedback through page motors and sound feedback are considered. In our scenario, a game-phone model is selected, by way of proposed augmented vibrotactile feedback, hands occlusion-reduced visual effects and sound feedback are provided to users. These proposed methodologies will contribute to a better immersive realization of the conventional AR system.

This research is supported by the UCN Project, the MIC 21C Frontier R&D Program in Korea, ICRC and RBRC at GIST.

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© 2006 Springer-Verlag Berlin Heidelberg

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Ha, T., Kim, Y., Ryu, J., Woo, W. (2006). Enhancing Immersiveness in AR-Based Product Design. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_22

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  • DOI: https://doi.org/10.1007/11941354_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49776-9

  • Online ISBN: 978-3-540-49779-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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