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AR Table Tennis: A Video-Based Augmented Reality Sports Game

  • Jong-Seung Park
  • TaeYong Kim
  • Jong-Hyun Yoon
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4282)

Abstract

Interactions in augmented reality systems are based on human gestures rather than classical input devices. Due to the instability of the current gesture recognition technologies, the previous development processes of augmented reality games have introduced many ad hoc methods to handle the shortcomings, and the game architectures have become highly irregular and inefficient. This paper describes an efficient development methodology for gesture-based augmented reality games through prototyping a table tennis game with a gesture interface. We also verify the applicability of the prototyping mechanism by implementing and demonstrating the augmented reality table tennis game played with real rackets wherein the implementation requires the real-time tracking of real rackets to allow fast movements and interactions without delay.

Keywords

Augmented Reality Hand Gesture Virtual Object Augmented Reality System Table Tennis 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jong-Seung Park
    • 1
  • TaeYong Kim
    • 2
  • Jong-Hyun Yoon
    • 1
  1. 1.Department of Computer Science & EngineeringUniversity of IncheonIncheonRepublic of Korea
  2. 2.Graduate School of Advanced Imaging Science, Multimedia and FilmChung-Ang UniversitySeoulRepublic of Korea

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