Advertisement

Web-Based Learning with Non-linear Multimedia Stories

  • Marc Spaniol
  • Ralf Klamma
  • Nalin Sharda
  • Matthias Jarke
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4181)

Abstract

Stories and story-telling are a cultural achievement of significant relevance, even in modern times. Since ancient times stories have served to entertain and teach mankind to “transmit” knowledge from generation to generation. Story-telling ranges from simple aural narrations to traditional inter-generational discourse and, in modern times, workflow-oriented organizational learning. Web-based systems are by nature well-suited to support learning from digital stories in communities of practice. Despite the potential of story-telling to foster knowledge sharing in communities its full power to stimulate community-based learning processes in yet only marginally exploited. Although there are many story-telling approaches, most of them are not suitable for non-linear story creation and consumption. In addition, most of these are not based on a well defined methodology that underpins the story development process. In this paper we present the implementation of a non-linear multimedia story-telling environment based on the movement oriented design (MOD) paradigm. Finally, using a media-theoretic approach, we utilize structural aspects of story telling and identify patterns related to successful non-linear multimedia stories.

Keywords

Multimedia Content Semantic Knowledge Declarative Knowledge Digital Storytelling Narration Module 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Aristoteles: Poetics (translated by Butcher, S.H.) (2000) (25.7.2006), http://classics.mit.edu/Aristotle/poetics.html
  2. 2.
    Braun, N.: Kontrolliertes Erzählen von Geschichten mit integrierten, Video-basierten Hyperstories. In: Keil-Slawik, R., Selke, H., Szwillus, G. (eds.) Mensch & Computer 2004: Allgegenwärtige Interaktion, Oldenbourg, pp. 157–167 (2004)Google Scholar
  3. 3.
    Brown, J.S., Duguid, P.: The Social Life of Information. Harvard Business Press (2000)Google Scholar
  4. 4.
    Digital Storytelling Organization. Defining Digital Storytelling (2002) (25.7.2006), http://www.dsaweb.org/01associate/ds.html
  5. 5.
    Franz, K., Nischelwitzer, A.K.: Adaptive Digital Storytelling: A Concept for Narrative Structures and Digital Storytelling build on Basic Storytelling Principles, Adaptive Story Schemas and Structure Mapping Techniques. In: Zimmermann, L. (ed.) Multimedia Applications in Education Conference (MApEC) Proceedings, Graz, pp. 28–33 (2004)Google Scholar
  6. 6.
    Heiden, W., Frühling, C., Deuer, H.: Hypermedia novel — hymn — a new storytelling paradigm. In: Proceedings of cast 2001, pp. 345–348 (2001)Google Scholar
  7. 7.
    ISO. Information technology – Multimedia content description interface – Part 8: Extraction and use of MPEG-7 descriptions. Technical Report ISO/IEC TR 15938-8:2002(E), ISO (2002)Google Scholar
  8. 8.
    Jarke, M., Klamma, R.: Metadata and Cooperative Knowledge Management. In: Pidduck, A.B., Mylopoulos, J., Woo, C.C., Ozsu, M.T. (eds.) CAiSE 2002. LNCS, vol. 2348, Springer, Heidelberg (2002)Google Scholar
  9. 9.
    Klamma, R., Hollender, E., Jarke, M., Moog, P., Wulf, V.: Vigils in a wilderness of knowledge: Metadata in learning environments. In: Proc. of ICALT 2002, Kazan, Russia, September 9-12, 2002, pp. 519–524. IEEE Press, Los Alamitos (2002)Google Scholar
  10. 10.
    Lambert, J. (ed.): Digital Storytelling Cookbook and Travelling Companion, 4.0 edn. Digital Diner Press (2003) (excerpt)Google Scholar
  11. 11.
    Meier, W.: eXist: An Open Source Native XML Database. In: Chaudhri, A.B., Jeckle, M., Rahm, E., Unland, R. (eds.) NODe-WS 2002. LNCS, vol. 2593, pp. 169–183. Springer, Heidelberg (2003)CrossRefGoogle Scholar
  12. 12.
    Nelson, R.R., Winter, S.G.: An Evolutionary Theory of Economic Change. Harvard University Press, Cambridge (1982)Google Scholar
  13. 13.
    Nonaka, I., Takeuchi, H.: The Knowledge-Creating Company. Oxford University Press, Oxford (1995)Google Scholar
  14. 14.
    Paavola, S., Lipponen, L., Hakkarainen, K.: Epistemological foundations for cscl: A comparison of three models of innovative knowledge communities. In: Stahl, G. (ed.) Computer Support for Collaborative Learning: Foundations for a CSCL community. Proc. of CSCL 2002, pp. 24–32. Erlbaum, Mahwah (2002)CrossRefGoogle Scholar
  15. 15.
    Phillips, M.A., Huntley, C.: Dramatica — A New Theory Of Story, 4th edn. Screenplay Systems Inc. (February 2001)Google Scholar
  16. 16.
    Polanyi, M.: The tacit dimension. In: Anchor Books, Doubleday & Co., New York (1966)Google Scholar
  17. 17.
    Propp, V.: Morphology of the Folktale. International Journal of American Linguistics 24(4, Part II) (1958)Google Scholar
  18. 18.
    Roth, G., Kleiner, A.: Car Launch, The Human Side of Managing Change. Oxford University Press, New York (1999)Google Scholar
  19. 19.
    Royrvik, E.A., Bygdas, A.L.: Knowledge Hyperstories — The Use of ICT Enhanced Storytelling in Organizations. In: The Third European Conference on Organizational Knowledge, Learning and Capabilities, Athens, Greece (2002) (25.7.2006), http://www.alba.edu.gr/OKLC2002/Proceedings/pdf_files/ID260.pdf
  20. 20.
    Schneider, O., Braun, N., Habinger, G.: Storylining suspense: An authoring environment for structuring non-linear interactive narratives. In: WSCG (2003) (25.7.2006), http://wscg.zcu.cz/wscg2003/Papers_2003/I53.pdf
  21. 21.
    Sharda, N.: Movement Oriented Design: A New Paradigm for Multimedia Design. International Journal of Lateral Computing (IJLC) 1(1), 7–14 (2005)Google Scholar
  22. 22.
    Center for Digital Storytelling (2005) (25.7.2006), http://www.storycenter.org/index1.html
  23. 23.
    Tulving, E.: Episodic and semantic memory. In: Organization of Memory, pp. 381–403. Academic Press, New York (1972)Google Scholar
  24. 24.
    Ullman, M.T.: Contributions of memory circuits to language: the declarative/procedural model. Cognition 92, 231–270 (2004)CrossRefGoogle Scholar
  25. 25.
    Wenger, E.: Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press, Cambridge (1998)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Marc Spaniol
    • 1
  • Ralf Klamma
    • 1
  • Nalin Sharda
    • 2
  • Matthias Jarke
    • 1
    • 3
  1. 1.Informatik 5RWTH Aachen UniversityAachenGermany
  2. 2.School of Computer Science and MathematicsVictoria UniversityMelbourneAustralia
  3. 3.Fraunhofer FITSankt AugustinGermany

Personalised recommendations