An Implementation of a Case-Based Learning System

  • Liu Yintao
  • Zheng Li
  • Yang Fang
  • Li Li
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4181)


Learning programming is an important part of learning and teaching of computer science. Case-based learning is becoming more and more welcomed by students when learning programming. Since there is no easy-to-use dynamic case generating system, to generate dynamic cases costs a lot of work, and is difficult to be reused. We have developed and implemented a generalized interactive case-based learning system with multimedia support, which is easy to generate and play cases. The cases generated can be played on-line interactively, or taken home to study off-line after learners download the packages. These packages can be transferred to standard eLearning objects and organized to standard content packages with our learning content management system, which greatly enhances the reusability of the learning resources.


Dynamic Case Resource File Learn Object Metadata Content Package Data Tier 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Liu Yintao
    • 1
  • Zheng Li
    • 1
  • Yang Fang
    • 2
  • Li Li
    • 1
  1. 1.Department of Computer Science and TechnologyTsinghua UniversityBeijingChina
  2. 2.Department of Foreign LanguagesTsinghua UniversityBeijingChina

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