Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons

  • Yoshinori Higashiuchi
  • Reijer Grimbergen
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4250)


Amazons is a two-player perfect information game with a high branching factor, particularly in the opening. Therefore, improving the efficiency of the search is important for improving the playing strength of an Amazons program. In this paper we propose a new method for improving search in Amazons by using move categories to order moves. The move order is decided by the likelihood of the move actually being selected as the best move. Furthermore, it will be shown that the likelihood of move selection strongly depends upon the stage of the game. Therefore, our method is further refined by adjusting the likelihood of moves according to the progress of the game. Self-play experiments show that using move categories significantly improves the strength of an Amazons program and that combining move categories with game progress is better than using only move categories.


Evaluation Function Search Time Legal Move Good Move Playing Strength 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Yoshinori Higashiuchi
    • 1
  • Reijer Grimbergen
    • 2
  1. 1.Department of Computer ScienceSaga UniversitySagaJapan
  2. 2.Department of InformaticsYamagata UniversityYonezawaJapan

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