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Rethinking the Design of Enriched Environments

  • Felipe Aguilera
  • Andres Neyem
  • Rosa A. Alarcón
  • Luis A. Guerrero
  • Cesar A. Collazos
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4278)

Abstract

Most advances in pervasive computing focus strongly on technological issues (e.g. connectivity, portability, etc.); as technology becomes more complex and pervasive, design achieves a greater relevance. Inadequate design leads to unnatural interaction that may overload users, hampering the old aspiration of creating transparent artifacts. Transparency is a concept that describes technology that allows users to focus their attention on the main activity goals instead of on the technology itself. Transparency is strongly related with the relevance of individuals’ goals, their knowledge, and conventions learned as social beings. This paper aims to provide a framework for the design of augmented artifacts that exploit users’ knowledge about how things work in the world both in the syntactic and the semantic level.

Keywords

Emotional State Enrich Environment Ubiquitous Computing Semantic Model Pervasive Computing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Felipe Aguilera
    • 1
  • Andres Neyem
    • 1
  • Rosa A. Alarcón
    • 2
  • Luis A. Guerrero
    • 1
  • Cesar A. Collazos
    • 3
  1. 1.Department of Computer ScienceUniversidad de ChileSantiagoChile
  2. 2.Department of Computer SciencePontificia Universidad Católica de ChileSantiagoChile
  3. 3.Systems Department FIETUniversidad del CaucaPopayánColombia

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