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Dynamic Load Balancing for Online Games Using Predefined Area Information

  • Beob Kyun Kim
  • Dong Un An
  • Seung Jong Chung
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4277)

Abstract

Usually, online games cannot adapt to the dynamic change of population. In this paper, we propose a new dynamic load balancing approach for online games using predefined area information. To control dynamic change of population, it divides or merges fields considering the surveyed load based on predefined area information. By the simple modification to this information, we can easily control problems that come from changes of map data, changes of resources’ status, or changes of user’s behavior pattern.

Keywords

Dynamic Change Dynamic Load Cell Group Neighbor Area Simple Modification 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Beob Kyun Kim
    • 1
  • Dong Un An
    • 1
  • Seung Jong Chung
    • 1
  1. 1.Dept. of Computer EngineeringChonbuk National UniversitySouth Korea

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