Continuous Level of Detail on Graphics Hardware

  • Francisco Ramos
  • Miguel Chover
  • Oscar Ripolles
  • Carlos Granell
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4245)


Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous multiresolution model that maintains its geometry, based on triangle strips, in high-performance memory in the GPU. This model manages the level of detail by performing fast strip updating operations. We show how this approach takes advantage of the new capabilities of GPUs in an efficient manner.


Graphic Hardware Continuous Level Graphic Application Polygonal Mesh Graphic Library 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Francisco Ramos
    • 1
  • Miguel Chover
    • 1
  • Oscar Ripolles
    • 1
  • Carlos Granell
    • 1
  1. 1.Depto. Lenguajes y Sistemas InformaticosUniversitat Jaume ICastellonSpain

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